Often when you are making games, you’ll find yourself with the desire to autogenerate some part of your game, whether it be a map, character features, or weapon designs. True randomness is bad. It usually ends up being unwieldy or downright unplayable. I’m going to teach you a method for generating an infinite number of random but valuable game maps. We will use a generation method called
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0x- Python Caves: Cellular Automata
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Often when you are making games, you’ll find yourself with the desire to autogenerate some part of your game, whether it be a map, character features, or weapon designs. True randomness is bad. It usually ends up being unwieldy or downright unplayable. I’m going to teach you a method for generating an infinite number of random but valuable game maps. We will use a generation method called