On this blog we discuss, programming, art, and anything I find interesting on Tuesday and dare to write about on Wednesday. This publication used to be called Generation Machine. Why is it here now? I dunno. Why did Gandalf the grey become white? Why is it that c = 299,792,458 m…
Hey I’m a programmer, wandering the seas of solitude, cast toward some distant artistic harborage, failing to understand the frameworks of physics that…
I haven’t seen a ton of great examples of making maps with perlin noise in python. So here we go! As always, thank you for Sharing. Perlin noise is a m…
You may have heard COBOL before. If you search for it you will find images like this: This is a picture of a COBOL program editor running in a mainfram…
Often when you are making games, you’ll find yourself with the desire to autogenerate some part of your game, whether it be a map, character features, …
In this blog, we are going to generate monsters using a Generative Adversarial Network (GAN). It is a special type of generative model that can generat…